Light tanks matchmaking

Light tanks prior to update received special matchmaking where they were treated as being a tier higher than they actually were, but now.
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Light tanks prior to update 9. Because of their physical frailty and their strong spotting and concealment abilities, light tanks are usually best played as scouts.

Matchmaking

Light tanks are well equipped to spot enemy targets in order for their more heavily armed teammates to safely take shots at them, all while staying safe from enemy fire themselves. Light tanks become especially dangerous later in the game when the map is less populated. With more room to move around, light tanks are capable of aggressively spotting or flanking unsuspecting targets and escaping just as quickly.

Light tanks can easily circle tank destroyers and slow moving heavy tanks when caught without support. Light tanks are also adept at hunting down enemy artillery batteries and are incredibly difficult for artillery to kill due to their small size and incredible speed. As with all classes in the game, while most light tanks share similar characteristics there are those which deviate from these norms.

In the tier 12 battles you will have only tanks from 10 tier and some light scouts from lower tiers. Some players are confusing battle tiers with tank tiers. This values must not be the same.

Matchmaking - Light Tanks - World of Tanks official forum

The matchmaker resolves battle tier on the basis of table below. It doesn't try to weigh the tank tiers in both teams.

World of Tanks -- Update 9.18 - New Content!

Some tanks have exclusive battle tiers, you can find the in lower half of a table. Most premium tanks have lowered battle tiers.

Been playing this game since beta days and yes, the complaints are often the same. But I think they are also well deserved.

It simply doesn't have to be that way: Using XVM colors, blue and purple players should be fighting each other, not green and yellow players who should be fighting each other , etc. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money.

How Matchmaking Works

After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control. Periods of 1 shot kills or ammo racks or continuous losses or wins Those are not player controlled but MM manipulated. For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style.

Each vehicle, depending on its performance, falls in a certain range of Battle Tiers to fight in. While the Garage doesn't display Battle Tiers, you can see the maximum vehicle tier a vehicle will meet in battle. Max vehicle tier displayed. The charts below display the Battle Tiers a vehicle falls in.

The following charts are accurate as of Update 4. Select the chart to expand. When in a Platoon, the lowest tier the Platoon is eligible for is based on the lowest common Battle Tier of all the Platoon members.

How Matchmaking Works in World of Tanks

The upper Battle Tier is determined by the Platoon leader. Platooning in vehicles with different Battle Tier ranges can lead to unwanted results. For example, if a tier IV light tank with scout matchmaking up to BT 7 Platooned with a tier IV medium tank with standard Battle Tiers up to BT 6 , the scout matchmaking will pull the medium tank up into a higher Battle Tier, meaning it will likely be outclassed in battle. Platoons of players are weighted similar to a solo player, whereas large Platoons of players receive special weighting: This means that vehicles in Platoons may be weighted more heavily than if the vehicles were solo.

Battles involving multiple Platoons tend to create Balance Weight issues. To address this, when there's a surplus of Platoons in the queue, the matchmaker will select the Platoons first and fill the missing gaps with solo players.